Categories
Future Present

Smart Mobility

The future of the automotive industry has been getting a lot of press lately. It’s starting to sound as if  self-driving cars are (umm…) just around the corner.  But the future of mobility is going to be a lot more than just autonomous vehicles. It’s about how new technologies and services can be used to solve […]

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Future Interview

Guardians of the Galaxy

The new film Guardians of the Galaxy is full of crazy cool future digital interfaces and interactions. David Sheldon-Hicks, creative director of motion at Territory, the firm that did all the UI work for the film, recently took the time to talk about their work in the film — as well as share a ton […]

Categories
Future Present

Seamless Interaction

A couple weeks ago I was at dinner with some friends. At some point, talking about recent trips, people wanted to see pictures. As iPhones ware passed around (always a little worried that swiping to the next photo might reveal something not intended to be shared), we realized that we could exchange photos with Apple’s […]

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Future Quick

Ender’s Game

Despite the controversy surrounding Ender’s Game, I wanted to share a handful of images of UI from the film. Among the team involved in the work was Ash Thorp, who I’ve interviewed here before about his other work. It’s beautiful, complex, rich-looking infographics and interface stuff. There’s more on Ash’s site, too.

Categories
Future

Living Future Visions

I’m a big fan of future vision and future scenario projects. And the recent article, The Future (According to Corporations), by Robert Bolton, gives an interesting read on them.  The article is a response to a talk by Scott Smith who argued that such projects are watered-down corporate visions, lacking real-world emotions and needs, and encouraging […]

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Future Interview Past Special

Interview: Jorge Almeida (Star Trek Into Darkness)

I’m a massive Star Trek fan. So I’m super-excited that Jorge Almeida took some time to discuss his work on Star Trek Into Darkness — for which he was the lead designer of the UI elements. (If you’re paying attention you’ll remember this previous post with Jorge on his work for MI:4 and The Dark […]

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Future

Oblivion

More great work from Bradley Munkowitz (aka GMUNK) — this time a reel of GFX work from the film Oblivion. Take a look: The vimeo page as well as a page on his own website gives plenty of details on what’s what. A nice overview describes the “Graphic Language stressed functionality and minimalism while utilizing […]

Categories
Future Present

Berg Lamps

I love it when designer talk about the process behind their work. And even more when that process is both thoughtful and sketchy. For it’s through sketching and making design tangible that one can begin to experience and understanding it. And from that comes learning and thus the ability to iterate and improve. Berg recently […]

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Future

IBM’s 5 in 5

Happy new year! It’s the start of a new year, and so the web is flooded with best-of and what’s-next articles. So bear with me if, over the next couple days, I share some favorites here. 5 in 5, from IBM Research, is a thoughtful look at how innovations, organized around our five senses, will […]

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Future Quick

Two Short Films

A couple short films with some eye-catching interfaces… The first film is Lost Memories, by Francois Ferracci, and it has some nice holographic-like projections. For more on the film’s production there is an interview with the director on One Small Window. The second film is Plurality, by Dennis Liu. It’s a bigger film, with a lot […]

Categories
Future Interview Present

Interview: Jorge Almeida (Lead Designer: MI:4, TDKR)

Jorge Almeida has worked on a wide range of fantasy UIs for film — the most recent being “Mission: Impossible – Ghost Protocol” (MI:4) and “The Dark Knight Rises” (TDKR). I’m so happy that he was able to take some time to talk about his work, as well as to share some images. Q: How […]

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Future Interview Present

Interview: Ash Thorp (Total Recall)

Ash Thorp, who I interviewed recently about his work on Prometheus, has been busy. His work is also in the just released Total Recall. And he took some time to talk about that work… Q: So, as you got started, what was the brief? The brief was to build iconic, yet functional, interface designs that […]

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Future Interview Present Special

Interview: Jayse Hansen (The Avengers)

For The Avengers, Rise of the Planet of the Apes and other blockbusters, Jayse Hansen has created many of the UI elements in the films. I’m really excited that he took the time for this interview in which, besides lots of cool details and background about the designs, he also shares some fantastic behind-the-scenes graphic […]

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Future Special

Territory’s Prometheus UI

For Prometheus, David Sheldon-Hicks and his team at Territory were asked to work on several UI elements. David recently took the time to answer some questions about their work for the film. Q: How did you and Territory get involved with this project? We got a phone call out of the blue from George Simons, […]

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Future Quick

Prometheus UI Teasers

It’s not out yet but Prometheus sure looks cool. I’m trying to track down the UI designer (any suggestions?) to learn more. But in the mean time, here are a handful of images of UIs from the upcoming film.

Categories
Future Present Quick

Touché

Touché is a system developed by Disney Research and Carnegie Mellon University that allows people to interact with everyday objects via gestures. It’s pretty interesting, and invites not only a whole new type of interaction, but the ability to use almost anything as an interface. Ivan Poupyrev, senior research scientist at Disney Research in Pittsburgh, […]

Categories
Future

Corning’s A Day Made of Glass 2

Corning continues their vision of the future with “A Day Made of Glass 2.” When I previously posted about their earlier film I wasn’t so impressed, but this one feels more interesting. It’s full of different interactions made possible with a variety of glass displays, from handheld to very large. And, in addition to the […]

Categories
Future

Rear Windows

There’s lots of design activity around how to bring more digital services to drivers, but the passenger often gets left out of the fun. So, it’s interesting to see this work from GM on how to enhance the passengers’ experience. For their Windows of Opportunity project, they focused on engaging children in the rear seats. […]

Categories
Future Present

Is the Auto Industry Awful?

FastCompany recently posted a insightful analysis, definitely worth a read, of the challenges the auto industry faces as they work to embrace consumer electronics and other ditigal trends. The title begins “Cars Are Horrible Mobile Tech Devices…” and details the root of the problem: “Fast as they they may go, automobiles are some of the […]

Categories
Future

Urbanflow

There are a handful of relatively new initiatives happening to better interconnect the wide variety of systems that make up cities. IBM’s Smarter Cities (as part of their Smarter Planet), and LivingPlanIT and their “Urban Operating System” are just two. They’re working to harness the complexity and range of data that make up a city […]