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Interview Present

Marvel’s Avengers: Age of Ultron

Marvel’s just-released Avengers: Age of Ultron has some pretty cool looking UI design in it. David Sheldon-Hicks, creative director and founder of Territory, the firm that did all the UI work for the film, recently took the time to talk about their work in the film. He also shared a some early sketches, behind the […]

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Future Interview

Guardians of the Galaxy

The new film Guardians of the Galaxy is full of crazy cool future digital interfaces and interactions. David Sheldon-Hicks, creative director of motion at Territory, the firm that did all the UI work for the film, recently took the time to talk about their work in the film — as well as share a ton […]

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Interview Present

Cooper Hewitt’s Pen

This past June the Cooper Hewitt museum announced their plans for the opening of the renovated and restored Carnegie Mansion and the exhibitions that will inaugurate the revamped and expanded gallery spaces. Some of the new exhibitions will use an interactive pen that visitors can use to “draw, design, and explore” the content. (See this Wired […]

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Interview Present

Interview: Dino Ignacio (Dead Space)

Dino Ignacio is the UI lead at Electronic Arts for the Dead Space franchise of games. His work is at an interesting intersection point between fantasy and reality. It has fantastical design elements, and exists in otherworldly environments, but it also needs to be usable, so that players can enjoy the game. Dino took some […]

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Future Interview Past Special

Interview: Jorge Almeida (Star Trek Into Darkness)

I’m a massive Star Trek fan. So I’m super-excited that Jorge Almeida took some time to discuss his work on Star Trek Into Darkness — for which he was the lead designer of the UI elements. (If you’re paying attention you’ll remember this previous post with Jorge on his work for MI:4 and The Dark […]

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Future Interview Present

Interview: Jorge Almeida (Lead Designer: MI:4, TDKR)

Jorge Almeida has worked on a wide range of fantasy UIs for film — the most recent being “Mission: Impossible – Ghost Protocol” (MI:4) and “The Dark Knight Rises” (TDKR). I’m so happy that he was able to take some time to talk about his work, as well as to share some images. Q: How […]

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Future Interview Present

Interview: Ash Thorp (Total Recall)

Ash Thorp, who I interviewed recently about his work on Prometheus, has been busy. His work is also in the just released Total Recall. And he took some time to talk about that work… Q: So, as you got started, what was the brief? The brief was to build iconic, yet functional, interface designs that […]

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Future Interview Present Special

Interview: Jayse Hansen (The Avengers)

For The Avengers, Rise of the Planet of the Apes and other blockbusters, Jayse Hansen has created many of the UI elements in the films. I’m really excited that he took the time for this interview in which, besides lots of cool details and background about the designs, he also shares some fantastic behind-the-scenes graphic […]

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Interview Present

Monster Maker

Almost five years ago, Stefan Bucher started his Daily Monster project. It was a simple beginning — every day he’d post a video in which he would create a monster based on an ink splot. Since then he’s built a mini-empire out of it (in addition to all the amazing stuff he does). His most […]

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Interview Present

Interview: Simon Wood (L.A. Noire)

I love L.A. And when the game L.A. Noire was recently released I was first in line to get a copy. It’s a fantastic recreation of Los Angeles in the 1940’s. So I’m really happy that Simon Wood, who was the production designer for the game at Team Bondi, was able to talk about what’s […]

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Future Interview Present Special

Interview: GMUNK (TRON: Legacy)

For Disney’s “TRON: Legacy,” Bradley Munkowitz, better known as GMUNK, was the lead animated graphics artist. He assembled and led a team of GFX all-stars who conceived, designed and animated approximately 10 minutes of UI sequences and holograms at Digital Domain for director Joseph Kosinski and visual effects supervisor Eric Barba. I was so happy […]

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Interview Past

Interview: Erik Loyer

Back in 1998, when I first saw The Lair of the Marrow Monkey I was totally taken in. In an era of CD-ROMs which sequenced the user through mostly static screens, or of experimental works with seemingly random or chaotic interactions, Lair‘s merger of storytelling with focused interactivity was really special. And then, three years […]

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Interview Present

Interview: David Small

Small Design Firm‘s recent Pledge Wall for the United States Holocaust Memorial Museum is a beautiful interactive installation with a unique pen interaction. David Small, the firm’s founder, is a friend back from when we were both students at the MIT Media Lab. I’m a little jealous, as his firm has gone on to create some remarkable […]

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Interview Present Special

Interview: Neil Huxley (Art Director, Avatar)

After posting about the UI in Avatar, I was so happy that Neil Huxley agreed to an interview about his work on that film. Neil was art director and motion graphics supervisor for Avatar‘s UI at Prime Focus VFX LA. Q: Can you talk a little about your background and how you got started. I […]