Marvel’s just-released Avengers: Age of Ultron has some pretty cool looking UI design in it. David Sheldon-Hicks, creative director and founder of Territory, the firm that did all the UI work for the film, recently took the time to talk about their work in the film. He also shared a some early sketches, behind the […]
Tag: interview
The new film Guardians of the Galaxy is full of crazy cool future digital interfaces and interactions. David Sheldon-Hicks, creative director of motion at Territory, the firm that did all the UI work for the film, recently took the time to talk about their work in the film — as well as share a ton […]
This past June the Cooper Hewitt museum announced their plans for the opening of the renovated and restored Carnegie Mansion and the exhibitions that will inaugurate the revamped and expanded gallery spaces. Some of the new exhibitions will use an interactive pen that visitors can use to “draw, design, and explore” the content. (See this Wired […]
Dino Ignacio is the UI lead at Electronic Arts for the Dead Space franchise of games. His work is at an interesting intersection point between fantasy and reality. It has fantastical design elements, and exists in otherworldly environments, but it also needs to be usable, so that players can enjoy the game. Dino took some […]
I’m a massive Star Trek fan. So I’m super-excited that Jorge Almeida took some time to discuss his work on Star Trek Into Darkness — for which he was the lead designer of the UI elements. (If you’re paying attention you’ll remember this previous post with Jorge on his work for MI:4 and The Dark […]
Jorge Almeida has worked on a wide range of fantasy UIs for film — the most recent being “Mission: Impossible – Ghost Protocol” (MI:4) and “The Dark Knight Rises” (TDKR). I’m so happy that he was able to take some time to talk about his work, as well as to share some images. Q: How […]
Ash Thorp, who I interviewed recently about his work on Prometheus, has been busy. His work is also in the just released Total Recall. And he took some time to talk about that work… Q: So, as you got started, what was the brief? The brief was to build iconic, yet functional, interface designs that […]
For The Avengers, Rise of the Planet of the Apes and other blockbusters, Jayse Hansen has created many of the UI elements in the films. I’m really excited that he took the time for this interview in which, besides lots of cool details and background about the designs, he also shares some fantastic behind-the-scenes graphic […]
For Prometheus, David Sheldon-Hicks and his team at Territory were asked to work on several UI elements. David recently took the time to answer some questions about their work for the film. Q: How did you and Territory get involved with this project? We got a phone call out of the blue from George Simons, […]
I love L.A. And when the game L.A. Noire was recently released I was first in line to get a copy. It’s a fantastic recreation of Los Angeles in the 1940’s. So I’m really happy that Simon Wood, who was the production designer for the game at Team Bondi, was able to talk about what’s […]
For Disney’s “TRON: Legacy,” Bradley Munkowitz, better known as GMUNK, was the lead animated graphics artist. He assembled and led a team of GFX all-stars who conceived, designed and animated approximately 10 minutes of UI sequences and holograms at Digital Domain for director Joseph Kosinski and visual effects supervisor Eric Barba. I was so happy […]
Back in 1998, when I first saw The Lair of the Marrow Monkey I was totally taken in. In an era of CD-ROMs which sequenced the user through mostly static screens, or of experimental works with seemingly random or chaotic interactions, Lair‘s merger of storytelling with focused interactivity was really special. And then, three years […]
Way back in 2008, when Modernista! launched a new version of their website, I was blown away. It was such a simple idea, but it was daring and revolutionary. And it generated a ton of buzz. The site was super-simple, just a navigation layer that connected live Modernista-related pages from sites including Flickr, Wikipedia, YouTube […]
Small Design Firm‘s recent Pledge Wall for the United States Holocaust Memorial Museum is a beautiful interactive installation with a unique pen interaction. David Small, the firm’s founder, is a friend back from when we were both students at the MIT Media Lab. I’m a little jealous, as his firm has gone on to create some remarkable […]
Nicholas Negroponte: Jedi?
Check out this recent interview with Nicholas Negroponte on The Engadget Show. A little background: Nicholas founded the Architecture Machine Group (or ArcMac) at MIT in 1967. His aim, partly inspired by Ivan Sutherland’s Sketchpad was to create an “architecture machine” — an active partner to help architects design buildings. The group also was responsible […]
After posting about the UI in Avatar, I was so happy that Neil Huxley agreed to an interview about his work on that film. Neil was art director and motion graphics supervisor for Avatar‘s UI at Prime Focus VFX LA. Q: Can you talk a little about your background and how you got started. I […]