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Form+Code

Just released is “Form+Code,” by Casey Reas, Chandler McWilliams, and LUST. It’s a great book — a beautiful examination of the role of programming in making design. It organizes a surprisingly wide range of examples into five categories: repeat, transform, parameterize, visualize, and simulate. What I especially like is its historical, and cross-disciplinary, approach. It […]

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Chrome Experiments

I love Processing – but are its days numbered? What about Flash? A year ago, nobody would’ve seriously asked these questions — but times are changing fast. For years, Flash, and then Processing, were the tools-of-choice that designers used to explore and experiment with interactive media. But now, as the web’s focus moves to open […]

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Past

Saturn Green Line at NextFest

Way back in 2006, at the Wired NextFest, Saturn sponsored a “green” exhibit, highlighting their hybrid technology. It was a 4,000 square-foot installation featuring a life-sized, interactive holographic people, CAD projections onto vehicles, and a interactive/reactive wall with user-generated content. I first learned of the project when I was judging the Communication Arts 2007 Interactive […]

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Sketching in Code

I’ve always been interested in high-level design tools as a means for designers to easily sketch ideas without getting stuck in production details. It’s too easy, and common, for a designer to create a sketch in Photoshop, or an initial wireframe, and then be reluctant to make large-scale changes to the design because of the […]

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Past

1963: Sketchpad

Today, in the US, is a holiday celebrating Martin Luther King Jr. It was in 1963 that Dr. King gave his famous, and still relevant, I Have a Dream speach. What was happening with interactive media at that time? Well, most significantly, it was the same year that Ivan Sutherland published his PhD thesis at […]