A game that self-destructs — both visually and structurally — as you play it. And once it’s done, the executable file no longer works. GlitchHiker was created for Global Game Jam on the theme “Extinction.” People could play the game at the event, but eventually it self-destructed — never playable again. All that remains is […]
Tag: hacking
Codebending with Illucia
Ok – so at first “codebending” is going to seem like a pretty weird idea and little more than a fun geeky art hack. But it’s way smarter than “just” that. Illucia is a codebending instrument from Paper Kettle that allows the user (performer?) to connect different software programs together and control their interactions. It’s […]
Hacking Kinect
Microsoft’s just launched Kinect is generating a lot of buzz right now. But it’s not the platform’s games that are most exciting — instead it’s the implications for future gesture-based interfaces. For example, check out Wes Keltner’s article about the possibilities for Gesture-Based Advertising. But I think what’s even cooler is the degree to which […]
Over the past couple days, everywhere I turn it seems I’m finding stuff that has, for me, a nostalgic feel. So here’s my digital ramble… It first started with a series of posts (1, 2, 3, 4, 5, and 6) at Rhizome on the demoscene. (Demos are computer-based audio-visual presentations that run in real-time with […]
Graffiti Analysis 2.0
Who would have expected another post with graffiti-related content? Well, here it is… take a look at Evan Roth’s open-source project: Graffiti Analysis 2.0 (via QBN): Graffiti Analysis is an extensive ongoing study in the motion of graffiti. Custom software designed for graffiti writers creates visualizations of the often unseen motion involved in the creation […]