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Present

3D via Head Tracking

Jeremie Francone and Laurence Nigay just published their work for the iPad and iPhone that uses head tracking to figure out where you are, and then adjust the on-screen image to give a 3D feeling to the display. And it looks really cool — 3D without the special glasses. The demos are part of their […]

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Present

3D on the iPhone

I have to admit, I’m always a bit skeptical about 3D. But then, whenever I see something in 3D I get a bit caught by the sense of wonder the technique can inspire — the way it draws you into the image and makes you forget the world around you. So the below examples of […]

Categories
Future

Augmented City

Get your 3D glasses back out — there’s more red-blue goodness ahead! Keiichi Matsuda, who created Domestic Robocop, has a new project: Augmented City. The architecture of the contemporary city is no longer simply about the physical space of buildings and landscape, more and more it is about the synthetic spaces created by the digital […]

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Present

3D Everywhere!

Yesterday I received a Barneys Co-op catalog in the mail — in which all of the photos were shot in 3D. Because they used the red-blue anaglyph method, they also included a pair of glasses. It may be an old-fashioned technology for 3D, but it’s still pretty fun. (You can also see the 3D catalog on […]

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Future Present

SIGGRAPH 2010

This week, here in LA, was SIGRRAPH 2010 — the annual conference on computer graphics and interactive technologies. The two parts of the event I find most interesting are the emerging technologies and art gallery exhibitions — and there was a lot of thought-provoking stuff being shown. Most was a bit rough around the edges, […]

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Present

Nintendo’s Magic Window

Take a look at this charming new game for the Nintendo DSi — Rittai Kakushi E Atta Koreda which roughly means: “3D Hidden Images: Found it! Here it is!” The premise is simply: explore 3D scenes and find hidden letters… Tilt the device around to see the scenes from different perspectives. What’s beautiful is how […]

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Past Special

Muriel Cooper: Information Landscapes

In 1994 Muriel Cooper presented work at the TED5 conference in Monterey, CA that changed the way designers thought of the possibilities of electronic media. The work, from her group at the MIT Media Lab‘s Visible Language Workshop (or VLW), took typography, literally, into three dimensions — and gave it dynamics and interactivity that had […]

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Future

Movie: Avatar

It’s safe to bet that interface design in movies will be a recurring theme here. They give us a glimpse of the future, but from a design perspective of when the film was made. They take current ideas of where technology is heading, and project it forward to a point beyond what is currently possible. […]