Inventing Interactive

Archived entries for 2001

Interative Gastronomy

2001: A Space Odyssey

In a recent post Golan Levin writes about how adding the term “computational” to various non-science fields allows you to imagine all sorts of new subjects. Specifically, he “created” Computational Gastronomy, only to realize that the field sort-of actually exists (!), and so started an interesting list of articles and research in the emerging field. That got me thinking about how we use, or fantasize about using, technology to interact with food — specifically how…
 
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Realism Doesn’t Work

A beautifully abstract console in 2001.

Lukas Mathis, for UX Magazine, recently wrote an interesting article: Realism in UI Design. It takes some of the ideas from Scott McCloud’s “Understanding Comics” (a book I remember making a big impact in the UI world when it first came out) — and looks at those concepts apply to UI design. The examples he gives are fairly basic (home buttons, general button styles, and the role of icons) — but they’re fundamental to UI….
 
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