Inventing Interactive

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collab_01

Quick Post: Collaborative Augmented Reality Makes Beautiful Music

December 19, 2010 - In Quick

Interesting example of mixed augmented reality and virtual reality for multiple users… Here is a link to a video demo. For the full story: http://www.technologyreview.com/blog/editors/26036 Link via: http://www.richardbanks.com/trends/?p=14110

demoslam

Quick Post: Google’s Demo Slam (and an amazing 450 page epic doc animation)

December 19, 2010 - In Quick

Take a look at Google’s Demo Slam. It’s a cool collection of examples of how people can use free Google technology to be creative (even if the videos sometimes feel a bit too slick or marketing-y). The coolest is this 450 page epic docs animation. You can even download the source Google. (Who says you can’t be creative with PowerPoint?) This one is also pretty cute:

sega_urinal

Quick Post: SEGA Interactive Urinal

December 19, 2010 - In Quick

Let’s start my new Quick Posts category with something extra-classy: More info at Popular Science. Link via: We Love Interactive Things.

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Quick Post: New Feature – Quick Posts

December 19, 2010 - In Quick

Recently I’ve been keeping a Posterous blog. It was a place for me to quickly post links to interesting work, without writing the commentary that I’ve normally been doing. Posterous was great because it was so easy. But, unless you were subscribing to @i_interactive on Twitter, you probably didn’t even know about those posts. So, in an effort to defragment, I’m going to try doing these “Quick Posts” here instead of on Posterous. I’m still…
 
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film1

Who do you think you really are?

December 16, 2010 - In Present

London’s Natural History Museum recently opened the interactive film “Who do you think you really are?” It’s the inaugural experience in their David Attenborough Studio lecture theater — a 64-seat theater where each seat has its own tablet computer. The 50-minute film teaches visitors about evolution using a mix of techniques. It looks like an interesting experience, using narrative storytelling, heads-down individual interactive segments, and heads-up/social augmented reality and image sharing. The project was a…
 
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tut-helm

Artemis

December 13, 2010 - In Present

I’m going reveal my geeky roots… When I was a kid, my friends and I would play Star Trek. Homemade wooden phasers, climbing trees for pretend planets, and creating stories as we went. Not a lot of technology involved — it was just us, goofing around, having fun. I’m not sure I could convince my friends today to play it, but Artemis may be close to the modern equivalent. Artemis simulates a spaceship bridge by…
 
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spiegel_crop

Wikileaks

December 9, 2010 - In Present

This week I’ve been absorbed by everything Wikileaks — not just the information that’s being revealed, but the behind the scenes technology, how the content is made available, and its impact on journalism. Much of the Wikileaks data is said to come from SIPRNet and I was curious what sort of interface it had. Understandably, for something whose content is classified as secret, it’s hard to find much information. But from this definition on WorldLingo,…
 
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msdos

Desktop UI/OS Design History

December 7, 2010 - In Past

The earliest OS I ever used was the Apple II (my first computer as a kid), but quickly moved on to the Xerox Alto (on which Smalltalk ran and on which I did my undergraduate thesis), the Amiga OS (which was a lot uglier than people want to acknowledge), and X Windows (in grad school). They’re hugely nostalgic for me but, I’m sure now, I’d cry if I tried using them. Guy Haviv, on his…
 
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rAndom International

December 6, 2010 - In Present

Arclighting recently posted two fascinating video histories, by Thomas Schielke, on lighting and communication technologies in architecture. The videos contained just a handful of examples of interactivity — but there were some elegant ones from rAndom International, a firm which is inventing and creating interactive, experiential installations. rAndom International was founded by Stuart Wood, Flo Ortkrass and Hannes Koch in 2002. The studio was set-up as a license for experimentation with the mission to develop…
 
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Chromaroma

December 3, 2010 - In Present

Check out Chromaroma – a just-launched, cool-looking, London-based, travel game created by Mudlark. Its creator Toby Barnes, in this Guardian article, describes it as “the world’s first 3D space Flash live data mashup thing.” The game takes London travel and enables users to experience it in a wide variety of ways, ranging from ambient play to challenges and tasks. It aims to make regular commuting more entertaining by adding a social component, and an encouragement…
 
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