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Future Interview Past Special

Interview: Jorge Almeida (Star Trek Into Darkness)

I’m a massive Star Trek fan. So I’m super-excited that Jorge Almeida took some time to discuss his work on Star Trek Into Darkness — for which he was the lead designer of the UI elements. (If you’re paying attention you’ll remember this previous post with Jorge on his work for MI:4 and The Dark […]

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Present

Artemis

I’m going reveal my geeky roots… When I was a kid, my friends and I would play Star Trek. Homemade wooden phasers, climbing trees for pretend planets, and creating stories as we went. Not a lot of technology involved — it was just us, goofing around, having fun. I’m not sure I could convince my […]

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Future Present

Interative Gastronomy

In a recent post Golan Levin writes about how adding the term “computational” to various non-science fields allows you to imagine all sorts of new subjects. Specifically, he “created” Computational Gastronomy, only to realize that the field sort-of actually exists (!), and so started an interesting list of articles and research in the emerging field. […]

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Future

Iron Man 2

Iron Man 2 opens today! And Engadget has posted a great collection of pictures and videos of interfaces that are used the film. Sure, we’ve seen a lot of this before — multi-touch Surface-like tables, Star Trek transparent screens, complex layered windows (any standard windowing os — mixed with a bit of old-school Unix), micro-projectors, […]

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Future

Star Trek: PADDs

On the eve of the rumored announcement of an Apple Tablet, I started thinking about similar devices in Star Trek. In Trek lingo they are referred to as PADDs. For a show made in the 60s and 80s it’s interesting to see how their conception changed over time. In the original show the earliest padds […]