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Interview Present

Marvel’s Avengers: Age of Ultron

Marvel’s just-released Avengers: Age of Ultron has some pretty cool looking UI design in it. David Sheldon-Hicks, creative director and founder of Territory, the firm that did all the UI work for the film, recently took the time to talk about their work in the film. He also shared a some early sketches, behind the […]

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Future Interview

Guardians of the Galaxy

The new film Guardians of the Galaxy is full of crazy cool future digital interfaces and interactions. David Sheldon-Hicks, creative director of motion at Territory, the firm that did all the UI work for the film, recently took the time to talk about their work in the film — as well as share a ton […]

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Future Quick

Ender’s Game

Despite the controversy surrounding Ender’s Game, I wanted to share a handful of images of UI from the film. Among the team involved in the work was Ash Thorp, who I’ve interviewed here before about his other work. It’s beautiful, complex, rich-looking infographics and interface stuff. There’s more on Ash’s site, too.

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Future Interview Past Special

Interview: Jorge Almeida (Star Trek Into Darkness)

I’m a massive Star Trek fan. So I’m super-excited that Jorge Almeida took some time to discuss his work on Star Trek Into Darkness — for which he was the lead designer of the UI elements. (If you’re paying attention you’ll remember this previous post with Jorge on his work for MI:4 and The Dark […]

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Future

Oblivion

More great work from Bradley Munkowitz (aka GMUNK) — this time a reel of GFX work from the film Oblivion. Take a look: The vimeo page as well as a page on his own website gives plenty of details on what’s what. A nice overview describes the “Graphic Language stressed functionality and minimalism while utilizing […]

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Present

Process Videos

GMUNK, who I previously interviewed for his work on “Tron,” recently put up a Pintrest page full of eye-candy fantasy UI and GFX process videos. They’re all worth a look, but here are a couple cool highlights… The “Tron” video shows some of the graphics from the Solar Sailor sequence. Very beautiful. It’s interesting to see […]

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Future Quick

Two Short Films

A couple short films with some eye-catching interfaces… The first film is Lost Memories, by Francois Ferracci, and it has some nice holographic-like projections. For more on the film’s production there is an interview with the director on One Small Window. The second film is Plurality, by Dennis Liu. It’s a bigger film, with a lot […]

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Present

Make It So

For years I’ve though about writing a book on interface design in science fiction movies. The idea always started as a big coffee table book full of great examples, but then the details started to get tricky: “how would the book be organized?”; “how would all the interconnected themes weave together in the examples?”; and […]

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Future Interview Present

Interview: Jorge Almeida (Lead Designer: MI:4, TDKR)

Jorge Almeida has worked on a wide range of fantasy UIs for film — the most recent being “Mission: Impossible – Ghost Protocol” (MI:4) and “The Dark Knight Rises” (TDKR). I’m so happy that he was able to take some time to talk about his work, as well as to share some images. Q: How […]

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Future Interview Present

Interview: Ash Thorp (Total Recall)

Ash Thorp, who I interviewed recently about his work on Prometheus, has been busy. His work is also in the just released Total Recall. And he took some time to talk about that work… Q: So, as you got started, what was the brief? The brief was to build iconic, yet functional, interface designs that […]

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Future Interview Present Special

Interview: Jayse Hansen (The Avengers)

For The Avengers, Rise of the Planet of the Apes and other blockbusters, Jayse Hansen has created many of the UI elements in the films. I’m really excited that he took the time for this interview in which, besides lots of cool details and background about the designs, he also shares some fantastic behind-the-scenes graphic […]

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Future Special

Territory’s Prometheus UI

For Prometheus, David Sheldon-Hicks and his team at Territory were asked to work on several UI elements. David recently took the time to answer some questions about their work for the film. Q: How did you and Territory get involved with this project? We got a phone call out of the blue from George Simons, […]

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Future Quick

Prometheus UI Teasers

It’s not out yet but Prometheus sure looks cool. I’m trying to track down the UI designer (any suggestions?) to learn more. But in the mean time, here are a handful of images of UIs from the upcoming film.

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Future

Final Fantasy UIs

The blog Huds and Guis has put together three great video montages of UI design from the 2001 film Final Fantasy. The film may not be all that great, but these UI sequences are a lot of fun to watch. Definitely UI candy! It’s an interesting collection of holographic displays, globes and spheres, small detailed […]

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Future Interview Present Special

Interview: GMUNK (TRON: Legacy)

For Disney’s “TRON: Legacy,” Bradley Munkowitz, better known as GMUNK, was the lead animated graphics artist. He assembled and led a team of GFX all-stars who conceived, designed and animated approximately 10 minutes of UI sequences and holograms at Digital Domain for director Joseph Kosinski and visual effects supervisor Eric Barba. I was so happy […]

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Present

Who do you think you really are?

London’s Natural History Museum recently opened the interactive film “Who do you think you really are?” It’s the inaugural experience in their David Attenborough Studio lecture theater — a 64-seat theater where each seat has its own tablet computer. The 50-minute film teaches visitors about evolution using a mix of techniques. It looks like an […]

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Future Past

Space: 1999

When I was a kid I loved watching the 1970’s tv show Space: 1999. For some reason it was only on around 11 or 12 at night, and so I had to stay up late, which gave watching it a kind of other-worldly experience. A few months ago Sean Adams did a great post on […]

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Future

Iron Man 2

Iron Man 2 opens today! And Engadget has posted a great collection of pictures and videos of interfaces that are used the film. Sure, we’ve seen a lot of this before — multi-touch Surface-like tables, Star Trek transparent screens, complex layered windows (any standard windowing os — mixed with a bit of old-school Unix), micro-projectors, […]