Marvel’s just-released Avengers: Age of Ultron has some pretty cool looking UI design in it. David Sheldon-Hicks, creative director and founder of Territory, the firm that did all the UI work for the film, recently took the time to talk about their work in the film. He also shared a some early sketches, behind the […]
Tag: movie
Despite the controversy surrounding Ender’s Game, I wanted to share a handful of images of UI from the film. Among the team involved in the work was Ash Thorp, who I’ve interviewed here before about his other work. It’s beautiful, complex, rich-looking infographics and interface stuff. There’s more on Ash’s site, too.
I’m a massive Star Trek fan. So I’m super-excited that Jorge Almeida took some time to discuss his work on Star Trek Into Darkness — for which he was the lead designer of the UI elements. (If you’re paying attention you’ll remember this previous post with Jorge on his work for MI:4 and The Dark […]
More great work from Bradley Munkowitz (aka GMUNK) — this time a reel of GFX work from the film Oblivion. Take a look: The vimeo page as well as a page on his own website gives plenty of details on what’s what. A nice overview describes the “Graphic Language stressed functionality and minimalism while utilizing […]
Process Videos
GMUNK, who I previously interviewed for his work on “Tron,” recently put up a Pintrest page full of eye-candy fantasy UI and GFX process videos. They’re all worth a look, but here are a couple cool highlights… The “Tron” video shows some of the graphics from the Solar Sailor sequence. Very beautiful. It’s interesting to see […]
Jorge Almeida has worked on a wide range of fantasy UIs for film — the most recent being “Mission: Impossible – Ghost Protocol” (MI:4) and “The Dark Knight Rises” (TDKR). I’m so happy that he was able to take some time to talk about his work, as well as to share some images. Q: How […]
Ash Thorp, who I interviewed recently about his work on Prometheus, has been busy. His work is also in the just released Total Recall. And he took some time to talk about that work… Q: So, as you got started, what was the brief? The brief was to build iconic, yet functional, interface designs that […]
For The Avengers, Rise of the Planet of the Apes and other blockbusters, Jayse Hansen has created many of the UI elements in the films. I’m really excited that he took the time for this interview in which, besides lots of cool details and background about the designs, he also shares some fantastic behind-the-scenes graphic […]
It’s not out yet but Prometheus sure looks cool. I’m trying to track down the UI designer (any suggestions?) to learn more. But in the mean time, here are a handful of images of UIs from the upcoming film.
For Disney’s “TRON: Legacy,” Bradley Munkowitz, better known as GMUNK, was the lead animated graphics artist. He assembled and led a team of GFX all-stars who conceived, designed and animated approximately 10 minutes of UI sequences and holograms at Digital Domain for director Joseph Kosinski and visual effects supervisor Eric Barba. I was so happy […]
Over the weekend I finally got around to renting “Catfish.” I liked the movie a lot, despite the controversy about whether or not it’s a really documentary. As I watched it, I was especially fascinated by the way the filmmakers used interactive technologies to advance the narrative — and the degree to which audiences can […]
Iron Man 2
Iron Man 2 opens today! And Engadget has posted a great collection of pictures and videos of interfaces that are used the film. Sure, we’ve seen a lot of this before — multi-touch Surface-like tables, Star Trek transparent screens, complex layered windows (any standard windowing os — mixed with a bit of old-school Unix), micro-projectors, […]
Movie: Tron
After seeing this fantastic fan-created re-imagined trailer for Tron (source: Gizmodo), along with being excited about the upcoming Tron Legacy, I thought it could be interesting to take a look at the interfaces in Tron (1982) — a film I have a crazy nostalgic love for. The world envisioned in Tron is distinctive and stylized — […]
After posting about the UI in Avatar, I was so happy that Neil Huxley agreed to an interview about his work on that film. Neil was art director and motion graphics supervisor for Avatar‘s UI at Prime Focus VFX LA. Q: Can you talk a little about your background and how you got started. I […]
In What Movie UIs Say About the Future, Tony Walt reviews a variety of interface types featured in some recent movies. His discussion on Complexity was particularly interesting — especially in the context of the iPad and its move towards simplicity: I’ve noticed that UIs in feature films are continually getting more elaborate and complex. […]
Movie: Avatar
It’s safe to bet that interface design in movies will be a recurring theme here. They give us a glimpse of the future, but from a design perspective of when the film was made. They take current ideas of where technology is heading, and project it forward to a point beyond what is currently possible. […]