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Present Special

Minimum Products

A little while, when I started working on some new projects, I kept hearing the term MVP – or Minimum Viable Product. It was a term I was familiar with, but never really thought too much about. It made sense… get something built quickly and put it out in the world to test it. It’s […]

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Future Interview Past Special

Interview: Jorge Almeida (Star Trek Into Darkness)

I’m a massive Star Trek fan. So I’m super-excited that Jorge Almeida took some time to discuss his work on Star Trek Into Darkness — for which he was the lead designer of the UI elements. (If you’re paying attention you’ll remember this previous post with Jorge on his work for MI:4 and The Dark […]

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Future Interview Present Special

Interview: Jayse Hansen (The Avengers)

For The Avengers, Rise of the Planet of the Apes and other blockbusters, Jayse Hansen has created many of the UI elements in the films. I’m really excited that he took the time for this interview in which, besides lots of cool details and background about the designs, he also shares some fantastic behind-the-scenes graphic […]

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Future Special

Territory’s Prometheus UI

For Prometheus, David Sheldon-Hicks and his team at Territory were asked to work on several UI elements. David recently took the time to answer some questions about their work for the film. Q: How did you and Territory get involved with this project? We got a phone call out of the blue from George Simons, […]

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Future Interview Present Special

Interview: GMUNK (TRON: Legacy)

For Disney’s “TRON: Legacy,” Bradley Munkowitz, better known as GMUNK, was the lead animated graphics artist. He assembled and led a team of GFX all-stars who conceived, designed and animated approximately 10 minutes of UI sequences and holograms at Digital Domain for director Joseph Kosinski and visual effects supervisor Eric Barba. I was so happy […]

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Present Special

Helping The Crowd Effect Change

Over the past couple years there’s been a lot of buzz around crowdsourcing. There’s a real believe that it has the potential to transform everything — from how agencies work for clients, to how customers interact with brands. And, as everyone explores how “the crowd” can participate, a wide variety of pretty cool things (can […]

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Past Special

MoodLogic Magnet Browser

There’s no reason I can’t talk about my own projects on this blog, right? Just keep in mind that this story starts in 1999, when the web was mostly just html pages, some Director/Shockwave, a little Flash, and mostly dial-up modems. The social web didn’t yet exist. Napster was being sued by everyone. And the […]

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Past Special

Remembering Quokka

Back in the late 90’s and early 00’s, Quokka Sports was doing some pretty groundbreaking design. Their sites were unlike anything I’d seen online before. An amazing mix of raw data, bold images, and real-time data that really connected you to the events. Quokka was founded to cover the 1997-1998 Whitbread Round the World yacht […]

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Interview Present Special

Interview: Neil Huxley (Art Director, Avatar)

After posting about the UI in Avatar, I was so happy that Neil Huxley agreed to an interview about his work on that film. Neil was art director and motion graphics supervisor for Avatar‘s UI at Prime Focus VFX LA. Q: Can you talk a little about your background and how you got started. I […]

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Past Special

Muriel Cooper: Information Landscapes

In 1994 Muriel Cooper presented work at the TED5 conference in Monterey, CA that changed the way designers thought of the possibilities of electronic media. The work, from her group at the MIT Media Lab‘s Visible Language Workshop (or VLW), took typography, literally, into three dimensions — and gave it dynamics and interactivity that had […]