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	<title>Inventing Interactive &#187; quick</title>
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	<link>http://inventinginteractive.com</link>
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		<title>UK 2013 Interactive Music Video Award</title>
		<link>http://inventinginteractive.com/2013/11/08/uk-2013-interactive-music-video-award/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=uk-2013-interactive-music-video-award</link>
		<comments>http://inventinginteractive.com/2013/11/08/uk-2013-interactive-music-video-award/#comments</comments>
		<pubDate>Fri, 08 Nov 2013 23:47:04 +0000</pubDate>
		<dc:creator><![CDATA[David]]></dc:creator>
				<category><![CDATA[Present]]></category>
		<category><![CDATA[Quick]]></category>
		<category><![CDATA[music video]]></category>
		<category><![CDATA[quick]]></category>

		<guid isPermaLink="false">http://inventinginteractive.com/?p=4664</guid>
		<description><![CDATA[This past week the winners of the 2013 UK Music Video Awards were announced. (Creative Review has a nice summary of the event.) And what&#8217;s noteworthy for me was it was the first year they had an Interactive Video Award. This years winner was for the song Kilo by Light Light, and went to Amsterdam-based design studio Moniker. I had &#8230;]]></description>
				<content:encoded><![CDATA[<div id="attachment_4674" style="width: 579px" class="wp-caption alignnone"><a href="/wp-content/uploads/2013/11/moniker2_0_0.jpg" rel='prettyPhoto'><img src="/wp-content/uploads/2013/11/moniker2_0_0.jpg" alt="Do Not Touch – Kilo by Light Light" width="569" height="440" class="size-full wp-image-4674" /></a><p class="wp-caption-text">Do Not Touch – Kilo by Light Light</p></div>
<p>This past week the <a href="http://www.ukmva.com/content/winners" target="_blank">winners</a> of the <a href="http://www.ukmva.com/" target="_blank">2013 UK Music Video Awards</a> were announced. (Creative Review has a <a href="http://www.creativereview.co.uk/cr-blog/2013/october/for-the-love-of-music-video" target="_blank">nice summary</a> of the event.) And what&#8217;s noteworthy for me was it was the first year they had an Interactive Video Award. This years winner was for the song Kilo by Light Light, and went to Amsterdam-based design studio Moniker.</p>
<p>I had a lot of fun going through the nominees (and winner) and thought I&#8217;d post them here. I&#8217;ll embed a video of the non-interactive version, and then include links to the actual interactive pieces, and any supporting materials). They&#8217;re a bit all-over-the-map in terms of interactivity and production values &#8212; but definitely worth a look.</p>
<p>&nbsp;</p>
<p><strong>Beck: Hello Again</strong></p>
<p>- <a href="http://www.hello-again.com/beck360/main/beck360.html" target="_blank">Interactive video</a><br />
- <a href="http://www.fastcocreate.com/1682476/a-new-vision-for-sound-chris-milk-breaks-down-how-beck-hello-again-was-made" target="_blank">how it was made</a></p>
<p><iframe src="//www.youtube.com/embed/QnOmrDzRrGQ?rel=0" height="245" width="436" allowfullscreen="" frameborder="0"></iframe></p>
<p>&nbsp;</p>
<p><strong>Do Not Touch – Kilo by Light Light</strong></p>
<p>- <a href="http://donottouch.org/" target="_blank">Interactive video</a><br />
- <a href="http://www.creativeapplications.net/javascript-2/do-not-touch/" target="_blank">More Info</a></p>
<p><iframe src="//player.vimeo.com/video/62252536?title=0&amp;byline=0&amp;portrait=0" height="327" width="436" allowfullscreen="" frameborder="0"></iframe></p>
<p>&nbsp;</p>
<p><strong>Moones – Drunk in Session</strong></p>
<p>- <a href="http://www.youtube.com/watch?v=VNRMSKSZY04" target="_blank">Interactive video</a> (same as below)<br />
- <a href="http://www.esquire.com/blogs/culture/moones-drunk-in-session" target="_blank">More Info</a> &amp; <a href="http://www.youtube.com/watch?v=APvYwsVOQ20" target="_blank">Behind the scenes</a></p>
<p><iframe src="//www.youtube.com/embed/VNRMSKSZY04?rel=0" height="315" width="560" allowfullscreen="" frameborder="0"></iframe></p>
<p>&nbsp;</p>
<p><strong>Sigur Ros – Stormur</strong></p>
<p>- <a href="http://stormur.sigur-ros.co.uk/" target="_blank">Interactive video</a></p>
<p><iframe src="//www.youtube.com/embed/JQuxtzZdShs?rel=0" height="245" width="436" allowfullscreen="" frameborder="0"></iframe></p>
<p>&nbsp;</p>
<p><strong>Spoek – Escape From ‘85</strong></p>
<p>- <a href="http://www.spoekmathambo.com/game/" target="_blank">Interactive video</a><br />
- <a href="http://www.okayafrica.com/2013/07/02/mixtape-spoek-mathambos-escape-from-85/" target="_blank">More Info</a></p>
<p><a href="/wp-content/uploads/2013/11/spoek.png" rel='prettyPhoto'><img class="alignnone size-medium wp-image-4670" alt="spoek" src="/wp-content/uploads/2013/11/spoek-436x242.png" width="436" height="242" /></a></p>
<p>&nbsp;</p>
<p><strong>The Family Rain – Reason to Die Orbital</strong></p>
<p>- <a href="http://www.reasontodie.co.uk/" target="_blank">Interactive video</a><br />
- <a href="http://vimeo.com/71258338" target="_blank">Making of</a></p>
<p><a href="/wp-content/uploads/2013/11/orbital.jpg" rel='prettyPhoto'><img class="alignnone size-medium wp-image-4672" alt="orbital" src="/wp-content/uploads/2013/11/orbital-436x241.jpg" width="436" height="241" /></a></p>
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		<title>Ender&#8217;s Game</title>
		<link>http://inventinginteractive.com/2013/11/04/enders-game/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=enders-game</link>
		<comments>http://inventinginteractive.com/2013/11/04/enders-game/#comments</comments>
		<pubDate>Mon, 04 Nov 2013 20:01:37 +0000</pubDate>
		<dc:creator><![CDATA[David]]></dc:creator>
				<category><![CDATA[Future]]></category>
		<category><![CDATA[Quick]]></category>
		<category><![CDATA[Ash Thorp]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[quick]]></category>
		<category><![CDATA[science fiction]]></category>

		<guid isPermaLink="false">http://inventinginteractive.com/?p=4630</guid>
		<description><![CDATA[Despite the controversy surrounding Ender&#8217;s Game, I wanted to share a handful of images of UI from the film. Among the team involved in the work was Ash Thorp, who I&#8217;ve interviewed here before about his other work. It&#8217;s beautiful, complex, rich-looking infographics and interface stuff. There&#8217;s more on Ash&#8217;s site, too.]]></description>
				<content:encoded><![CDATA[<p><a href="/wp-content/uploads/2013/11/ENDERS_GAME_ASH_THORP_WEB_002_906.jpg" rel='prettyPhoto'><img class="alignnone size-medium wp-image-4631" alt="ENDERS_GAME_ASH_THORP_WEB_002_906" src="/wp-content/uploads/2013/11/ENDERS_GAME_ASH_THORP_WEB_002_906-436x193.jpg" width="436" height="193" /></a></p>
<p>Despite the <a href="http://www.advocate.com/arts-entertainment/film/2013/11/01/op-ed-why-im-going-see-enders-game" target="_blank">controversy</a> surrounding <a href="http://en.wikipedia.org/wiki/Ender%27s_Game_(film)" target="_blank">Ender&#8217;s Game</a>, I wanted to share a handful of images of UI from the film. Among the team involved in the work was Ash Thorp, who I&#8217;ve interviewed here before about his <a href="/2012/08/05/interview-ash-thorp-total-recall/" target="_blank">other work</a>. It&#8217;s beautiful, complex, rich-looking infographics and interface stuff. There&#8217;s more on Ash&#8217;s <a href="http://www.ashthorp.com/ENDER-S-GAME" target="_blank">site</a>, too.</p>
<p><a href="/wp-content/uploads/2013/11/ENDERS_GAME_ASH_THORP_WEB_005_906.jpg" rel='prettyPhoto'><img class="alignnone size-medium wp-image-4632" alt="ENDERS_GAME_ASH_THORP_WEB_005_906" src="/wp-content/uploads/2013/11/ENDERS_GAME_ASH_THORP_WEB_005_906-436x193.jpg" width="436" height="193" /></a></p>
<p><a href="/wp-content/uploads/2013/11/ENDERS_GAME_ASH_THORP_WEB_017_906.jpg" rel='prettyPhoto'><img class="alignnone size-medium wp-image-4633" alt="ENDERS_GAME_ASH_THORP_WEB_017_906" src="/wp-content/uploads/2013/11/ENDERS_GAME_ASH_THORP_WEB_017_906-436x193.jpg" width="436" height="193" /></a></p>
<p><a href="/wp-content/uploads/2013/11/ENDERS_GAME_ASH_THORP_WEB_076_906.jpg" rel='prettyPhoto'><img class="alignnone size-medium wp-image-4634" alt="ENDERS_GAME_ASH_THORP_WEB_076_906" src="/wp-content/uploads/2013/11/ENDERS_GAME_ASH_THORP_WEB_076_906-436x193.jpg" width="436" height="193" /></a></p>
<p><a href="/wp-content/uploads/2013/11/ENDERS_GAME_ASH_THORP_WEB_089_906.jpg" rel='prettyPhoto'><img class="alignnone size-medium wp-image-4635" alt="ENDERS_GAME_ASH_THORP_WEB_089_906" src="/wp-content/uploads/2013/11/ENDERS_GAME_ASH_THORP_WEB_089_906-436x193.jpg" width="436" height="193" /></a></p>
<p><a href="/wp-content/uploads/2013/11/ENDERS_GAME_ASH_THORP_WEB_104_906.jpg" rel='prettyPhoto'><img class="alignnone size-medium wp-image-4637" alt="ENDERS_GAME_ASH_THORP_WEB_104_906" src="/wp-content/uploads/2013/11/ENDERS_GAME_ASH_THORP_WEB_104_906-436x193.jpg" width="436" height="193" /></a></p>
<p><a href="/wp-content/uploads/2013/11/ENDERS_GAME_ASH_THORP_WEB_105_906.jpg" rel='prettyPhoto'><img class="alignnone size-medium wp-image-4638" alt="ENDERS_GAME_ASH_THORP_WEB_105_906" src="/wp-content/uploads/2013/11/ENDERS_GAME_ASH_THORP_WEB_105_906-436x193.jpg" width="436" height="193" /></a></p>
<p><a href="/wp-content/uploads/2013/11/ENDERS_GAME_ASH_THORP_WEB_098_906.jpg" rel='prettyPhoto'><img class="alignnone size-medium wp-image-4636" alt="ENDERS_GAME_ASH_THORP_WEB_098_906" src="/wp-content/uploads/2013/11/ENDERS_GAME_ASH_THORP_WEB_098_906-436x193.jpg" width="436" height="193" /></a></p>
]]></content:encoded>
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		<title>Surface Mistakes</title>
		<link>http://inventinginteractive.com/2013/02/13/surface-mistakes/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=surface-mistakes</link>
		<comments>http://inventinginteractive.com/2013/02/13/surface-mistakes/#comments</comments>
		<pubDate>Wed, 13 Feb 2013 14:44:57 +0000</pubDate>
		<dc:creator><![CDATA[David]]></dc:creator>
				<category><![CDATA[Present]]></category>
		<category><![CDATA[Quick]]></category>
		<category><![CDATA[Microsoft Surface]]></category>
		<category><![CDATA[quick]]></category>
		<category><![CDATA[Surface]]></category>
		<category><![CDATA[table]]></category>

		<guid isPermaLink="false">http://inventinginteractive.com/?p=4357</guid>
		<description><![CDATA[Last weekend, while on vacation, I saw this Surface (or Surface-like) table at the hotel&#8217;s concierge desk. The idea of making local information easily accessible to guests is, of course, a great idea. And the dual-interaction possibilities, so that both guest and concierge can work together to explore options, are empowering. But it&#8217;s the realities &#8230;]]></description>
				<content:encoded><![CDATA[<p>Last weekend, while on vacation, I saw this Surface (or Surface-like) table at the hotel&#8217;s concierge desk. The idea of making local information easily accessible to guests is, of course, a great idea. And the dual-interaction possibilities, so that both guest and concierge can work together to explore options, are empowering. But it&#8217;s the realities and details of the interactions that stand-out. And so, especially when we&#8217;re accustomed to the perfection of interaction on personal devices, the imperfections of the experience overwhelmed the possibilities.</p>
<p>For example, a map of the area is useful. But a flat, non-interactive, PDF?</p>
<p><a href="/wp-content/uploads/2013/02/map.jpg" rel='prettyPhoto'><img class="alignnone size-medium wp-image-4359" alt="map" src="/wp-content/uploads/2013/02/map-436x327.jpg" width="436" height="327" /></a></p>
<p>Here is content that&#8217;s provided via a webpage.</p>
<p><a href="/wp-content/uploads/2013/02/web0.jpg" rel='prettyPhoto'><img class="alignnone size-medium wp-image-4361" alt="web0" src="/wp-content/uploads/2013/02/web0-436x327.jpg" width="436" height="327" /></a></p>
<p>But the combination of Surface and browser interface elements is overwhelming.</p>
<p><a href="/wp-content/uploads/2013/02/web1.jpg" rel='prettyPhoto'><img class="alignnone size-medium wp-image-4360" alt="web1" src="/wp-content/uploads/2013/02/web1-436x327.jpg" width="436" height="327" /></a></p>
<p>And I&#8217;m not sure how many users would be able to figure their way out of this situation&#8230;</p>
<p><a href="/wp-content/uploads/2013/02/yikes.jpg" rel='prettyPhoto'><img class="alignnone size-medium wp-image-4362" alt="yikes" src="/wp-content/uploads/2013/02/yikes-436x327.jpg" width="436" height="327" /></a></p>
<p>Yikes.</p>
]]></content:encoded>
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		<title>Leap Motion</title>
		<link>http://inventinginteractive.com/2012/09/19/leap-motion/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=leap-motion</link>
		<comments>http://inventinginteractive.com/2012/09/19/leap-motion/#comments</comments>
		<pubDate>Wed, 19 Sep 2012 14:43:25 +0000</pubDate>
		<dc:creator><![CDATA[David]]></dc:creator>
				<category><![CDATA[Present]]></category>
		<category><![CDATA[Quick]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[gesture-based interfaces]]></category>
		<category><![CDATA[Leap Motion]]></category>
		<category><![CDATA[quick]]></category>

		<guid isPermaLink="false">http://inventinginteractive.com/?p=4110</guid>
		<description><![CDATA[I may be new to this party, but it sure looks like a cool one. It&#8217;s the Leap Motion gesture control system &#8212; a $70 device that&#8217;s scheduled for release some time this winter. Technology Review described it as The Most Important New Technology Since the Smart Phone. That may be a bit strong, but&#8230; &#8230;]]></description>
				<content:encoded><![CDATA[<p><a href="/wp-content/uploads/2012/09/leap_demo.png" rel='prettyPhoto'><img class="alignnone size-medium wp-image-4111" title="leap_demo" src="/wp-content/uploads/2012/09/leap_demo-436x233.png" alt="" width="436" height="233" /></a></p>
<p>I may be new to this party, but it sure looks like a cool one. It&#8217;s the <a href="http://leapmotion.com/">Leap Motion</a> gesture control system &#8212; a $70 device that&#8217;s scheduled for release some time this winter. Technology Review described it as <a href="http://www.technologyreview.com/view/428350/the-most-important-new-technology-since-the-smart/">The Most Important New Technology Since the Smart Phone</a>. That may be a bit strong, but&#8230;</p>
<p>The device, which connects to your computer, gives you a 3D volume that&#8217;s able to track your individual fingers, or objects you may be holding &#8212; 200 times more accurately than the Kinect.</p>
<p>It&#8217;s cool to see how you can do the usual pinch to zoom, and toss to scroll gestures. But what looks most promising is the fluidness in which you can intuitively interact with complex 3D environments &#8212; places where you&#8217;d previously have to master a complex input device, or switch between numerous interaction modes.</p>
<p>The Atlantic (in a fun article on the <a href="http://www.theatlantic.com/technology/print/2012/09/what-will-the-phone-of-2022-look-like/262300/">future of phones</a>) describes how fundamental this change may be:</p>
<blockquote><p>It&#8217;s that prepositional change &#8212; in not on, into not on &#8212; that signals a major shift in how we might actually come to feel about computing in general. Somehow, a 3D environment becomes much more real when you can manipulate it like a physical space.</p></blockquote>
<p>For more info see these articles at <a href="http://www.theverge.com/2012/6/26/3118592/leap-motion-gesture-controls">The Verge</a> and <a href="http://www.forbes.com/sites/anthonykosner/2012/07/16/leap-motions-high-resolution-natural-user-interface-will-make-todays-touch-a-legacy/">Forbes</a>.</p>
<p><object width="436" height="245" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/mQkKyOOyLSs?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed width="436" height="245" type="application/x-shockwave-flash" src="http://www.youtube.com/v/mQkKyOOyLSs?version=3&amp;hl=en_US&amp;rel=0" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
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		<title>GlitchHiker</title>
		<link>http://inventinginteractive.com/2011/07/07/glitchhiker/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=glitchhiker</link>
		<comments>http://inventinginteractive.com/2011/07/07/glitchhiker/#comments</comments>
		<pubDate>Fri, 08 Jul 2011 04:50:25 +0000</pubDate>
		<dc:creator><![CDATA[David]]></dc:creator>
				<category><![CDATA[Present]]></category>
		<category><![CDATA[Quick]]></category>
		<category><![CDATA[chaos]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[quick]]></category>

		<guid isPermaLink="false">http://inventinginteractive.com/?p=3482</guid>
		<description><![CDATA[A game that self-destructs &#8212; both visually and structurally &#8212; as you play it. And once it&#8217;s done, the executable file no longer works. GlitchHiker was created for Global Game Jam on the theme &#8220;Extinction.&#8221; People could play the game at the event, but eventually it self-destructed &#8212; never playable again. All that remains is &#8230;]]></description>
				<content:encoded><![CDATA[<p><a href="/wp-content/uploads/2011/07/glitchhiker1.jpg" rel='prettyPhoto'><img src="/wp-content/uploads/2011/07/glitchhiker1-436x243.jpg" alt="" title="glitchhiker1" width="436" height="243" class="alignnone size-medium wp-image-3483" /></a></p>
<p>A game that self-destructs &#8212; both visually and structurally &#8212; as you play it. And once it&#8217;s done, the executable file no longer works. </p>
<p>GlitchHiker was created for <a href="http://globalgamejam.org/">Global Game Jam</a> on the theme &#8220;Extinction.&#8221; People could play the game at the event, but eventually it self-destructed &#8212; never playable again. All that remains is a video of the gameplay.</p>
<p>There is more info at <a href="http://createdigitalmotion.com/2011/07/glitchhiker-a-game-that-dies-slowly-if-you-play-badly">Create Digital Motion</a> and <a href="http://www.vlambeer.com/2011/01/31/r-i-p-glitchhiker/">Vlambeer</a>. As well as the game&#8217;s <a href="http://www.ramiismail.com/extinction/">official page</a> where you can download it, even though it won&#8217;t work anymore.</p>
<p>A fascinating instance of ephemeral software.</p>
<p><object width="436" height="278"><param name="movie" value="http://www.youtube.com/v/lXtoiWRX9EA?version=3&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lXtoiWRX9EA?version=3&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" width="436" height="278" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="/wp-content/uploads/2011/07/glitchhiker2.jpg" rel='prettyPhoto'><img src="/wp-content/uploads/2011/07/glitchhiker2-436x245.jpg" alt="" title="glitchhiker2" width="436" height="245" class="alignnone size-medium wp-image-3485" /></a></p>
<p><a href="/wp-content/uploads/2011/07/glitchhiker0.jpg" rel='prettyPhoto'><img src="/wp-content/uploads/2011/07/glitchhiker0-436x107.jpg" alt="" title="glitchhiker0" width="436" height="107" class="alignnone size-medium wp-image-3488" /></a></p>
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		<title>Receipt Racer</title>
		<link>http://inventinginteractive.com/2011/06/17/receipt-racer/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=receipt-racer</link>
		<comments>http://inventinginteractive.com/2011/06/17/receipt-racer/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 21:10:30 +0000</pubDate>
		<dc:creator><![CDATA[David]]></dc:creator>
				<category><![CDATA[Present]]></category>
		<category><![CDATA[Quick]]></category>
		<category><![CDATA[Joshua Noble]]></category>
		<category><![CDATA[printer]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[quick]]></category>
		<category><![CDATA[undef]]></category>

		<guid isPermaLink="false">http://inventinginteractive.com/?p=3430</guid>
		<description><![CDATA[Take a look at Receipt Racer &#8212; a microproject by Joshua Noble and undef. Done in just one day, as part of the CreativeApplications.Net OFFF2011 Workshop, the game is a fascinating mix of interactivity and print. Using a thermal receipt printer, a racing track is printed. The racing car is projected onto the printout with &#8230;]]></description>
				<content:encoded><![CDATA[<p><object width="436" height="245"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=24987120&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=ffffff&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=24987120&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=ffffff&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="436" height="245"></embed></object></p>
<p>Take a look at <a href="http://undef.ch/receipt-racer">Receipt Racer</a> &#8212; a microproject by <a href="http://thefactoryfactory.com/">Joshua Noble</a> and <a href="http://www.undef.ch/">undef</a>.</p>
<p>Done in just one day, as part of the <a href="http://www.creativeapplications.net/offf2011/">CreativeApplications.Net</a> <a href=" http://offf.ws/bcn2011/">OFFF2011 Workshop</a>, the game is a fascinating mix of interactivity and print. Using a thermal receipt printer, a racing track is printed. The racing car is projected onto the printout with a micro projector, and a game controller lets the player steer. </p>
<p>The creators note that using 50 meters of paper for one race run isn&#8217;t very efficient&#8230; &#8220;Ecologically it&#8217;s pretty much a disaster, just like any real race car.&#8221;</p>
<p><em>(Link via <a href="http://interactivestuff.tumblr.com/">Interactive Stuff</a>.)</em></p>
<p><a href="/wp-content/uploads/2011/06/receiptracer1.png" rel='prettyPhoto'><img src="/wp-content/uploads/2011/06/receiptracer1-436x245.png" alt="" title="receiptracer1" width="436" height="245" class="alignnone size-medium wp-image-3432" /></a></p>
<p><a href="/wp-content/uploads/2011/06/receiptracer2.png" rel='prettyPhoto'><img src="/wp-content/uploads/2011/06/receiptracer2-436x245.png" alt="" title="receiptracer2" width="436" height="245" class="alignnone size-medium wp-image-3433" /></a></p>
<p><a href="/wp-content/uploads/2011/06/tumblr_lmjc108dtO1qcb7fto1_500.jpg" rel='prettyPhoto'><img src="/wp-content/uploads/2011/06/tumblr_lmjc108dtO1qcb7fto1_500-436x325.jpg" alt="" title="tumblr_lmjc108dtO1qcb7fto1_500" width="436" height="325" class="alignnone size-medium wp-image-3434" /></a></p>
<p><a href="/wp-content/uploads/2011/06/receiptracer5.png" rel='prettyPhoto'><img src="/wp-content/uploads/2011/06/receiptracer5-436x245.png" alt="" title="receiptracer5" width="436" height="245" class="alignnone size-medium wp-image-3435" /></a></p>
<p><a href="/wp-content/uploads/2011/06/receiptracer6.png" rel='prettyPhoto'><img src="/wp-content/uploads/2011/06/receiptracer6-436x245.png" alt="" title="receiptracer6" width="436" height="245" class="alignnone size-medium wp-image-3436" /></a></p>
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		<title>Multiscreen Patterns</title>
		<link>http://inventinginteractive.com/2011/05/31/multiscreen-patterns/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=multiscreen-patterns</link>
		<comments>http://inventinginteractive.com/2011/05/31/multiscreen-patterns/#comments</comments>
		<pubDate>Tue, 31 May 2011 22:16:21 +0000</pubDate>
		<dc:creator><![CDATA[David]]></dc:creator>
				<category><![CDATA[Present]]></category>
		<category><![CDATA[Quick]]></category>
		<category><![CDATA[multiscreen]]></category>
		<category><![CDATA[patterns]]></category>
		<category><![CDATA[quick]]></category>

		<guid isPermaLink="false">http://inventinginteractive.com/?p=3361</guid>
		<description><![CDATA[Designing for multiple screens brings a wide range of design issues. Take a look at this collection of Multiscreen Patterns from the German design Studio Precious. The slideshare presents six different screen ecosystems. Definitely worth a look. Simple and beautiful.]]></description>
				<content:encoded><![CDATA[<p><object id="__sse8112705" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=precious-patterns-for-multiscreen-strategies-110526101938-phpapp01&#038;rel=0&#038;stripped_title=patterns-for-multiscreen-strategies&#038;userName=preciousforever" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed name="__sse8112705" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=precious-patterns-for-multiscreen-strategies-110526101938-phpapp01&#038;rel=0&#038;stripped_title=patterns-for-multiscreen-strategies&#038;userName=preciousforever" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object></p>
<p>Designing for multiple screens brings a wide range of design issues. Take a look at this collection of <a href="http://precious-forever.com/2011/05/26/patterns-for-multiscreen-strategies/">Multiscreen Patterns</a> from the German design Studio <a href="http://precious-forever.com">Precious</a>. The slideshare presents six different screen ecosystems. Definitely worth a look. Simple and beautiful. </p>
<p><a href="/wp-content/uploads/2011/05/patterns_1.png" rel='prettyPhoto'><img src="/wp-content/uploads/2011/05/patterns_1-436x305.png" alt="" title="patterns_1" width="436" height="305" class="alignnone size-medium wp-image-3363" /></a></p>
<p><a href="/wp-content/uploads/2011/05/patterns_2.png" rel='prettyPhoto'><img src="/wp-content/uploads/2011/05/patterns_2-436x306.png" alt="" title="patterns_2" width="436" height="306" class="alignnone size-medium wp-image-3364" /></a></p>
<p><a href="/wp-content/uploads/2011/05/patterns_3.png" rel='prettyPhoto'><img src="/wp-content/uploads/2011/05/patterns_3-436x304.png" alt="" title="patterns_3" width="436" height="304" class="alignnone size-medium wp-image-3365" /></a></p>
<p><a href="/wp-content/uploads/2011/05/patterns_4.png" rel='prettyPhoto'><img src="/wp-content/uploads/2011/05/patterns_4-436x305.png" alt="" title="patterns_4" width="436" height="305" class="alignnone size-medium wp-image-3366" /></a></p>
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		<title>Nintendo 3DS AR Games</title>
		<link>http://inventinginteractive.com/2011/03/25/nintendo-3ds-ar-games/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=nintendo-3ds-ar-games</link>
		<comments>http://inventinginteractive.com/2011/03/25/nintendo-3ds-ar-games/#comments</comments>
		<pubDate>Sat, 26 Mar 2011 00:08:55 +0000</pubDate>
		<dc:creator><![CDATA[David]]></dc:creator>
				<category><![CDATA[Quick]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[quick]]></category>

		<guid isPermaLink="false">http://inventinginteractive.com/?p=3120</guid>
		<description><![CDATA[Nintendo&#8217;s 3DS Augmented Reality games look pretty cool. You place AR cards down, and the handheld gives you a magic view. Nothing especially new, but it&#8217;s beautifully done and looks quite responsive.  The Archery game, shown here, looks great. It makes me want one (Link via Engadget.)]]></description>
				<content:encoded><![CDATA[<p>Nintendo&#8217;s 3DS Augmented Reality games look pretty cool. You place AR cards down, and the handheld gives you a magic view. Nothing especially new, but it&#8217;s beautifully done and looks quite responsive.  The Archery game, shown here, looks great. It makes me want one <img src="/wp-includes/images/smilies/icon_wink.gif" alt=";)" class="wp-smiley" /> </p>
<p><embed type="application/x-shockwave-flash" width="436" height="275" src="http://www.youtube.com/v/C85JsaEB-E4?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></p>
<p><a href="/wp-content/uploads/2011/03/archery.jpg" rel='prettyPhoto'><img class="alignnone size-medium wp-image-3125" title="archery" src="/wp-content/uploads/2011/03/archery-436x301.jpg" alt="" width="436" height="301" /></a></p>
<p><em>(Link via <a href="http://www.engadget.com/2011/03/21/nintendo-3ds-review/">Engadget</a>.) </em></p>
]]></content:encoded>
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		<title>Corning&#8217;s A Day Made of Glass</title>
		<link>http://inventinginteractive.com/2011/03/21/cornings-a-day-made-of-glass/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=cornings-a-day-made-of-glass</link>
		<comments>http://inventinginteractive.com/2011/03/21/cornings-a-day-made-of-glass/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 23:15:44 +0000</pubDate>
		<dc:creator><![CDATA[David]]></dc:creator>
				<category><![CDATA[Quick]]></category>
		<category><![CDATA[Corning]]></category>
		<category><![CDATA[future vision]]></category>
		<category><![CDATA[quick]]></category>
		<category><![CDATA[scenarios]]></category>

		<guid isPermaLink="false">http://inventinginteractive.com/?p=3085</guid>
		<description><![CDATA[I&#8217;m normally a sucker for future vision videos, but Corning&#8217;s A Day Made of Glass, left me cold. It&#8217;s pretty, and full of subtle scenario details, but overall the interactions shown are so ordinary that it&#8217;s hard to get very excited. Maybe that&#8217;s just their point &#8212; this technology is becoming a standard part of &#8230;]]></description>
				<content:encoded><![CDATA[<p>I&#8217;m normally a sucker for future vision videos, but Corning&#8217;s <a href="http://www.corning.com/news_center/features/A_Day_Made_of_Glass.aspx">A Day Made of Glass</a>, left me cold. It&#8217;s pretty, and full of subtle scenario details, but overall the interactions shown are so ordinary that it&#8217;s hard to get very excited. Maybe that&#8217;s just their point &#8212; this technology is becoming a standard part of our lives. But it would still be nice to see things pushed a bit further.</p>
<p><a href="/wp-content/uploads/2011/03/corning1.png" rel='prettyPhoto'><img class="alignnone size-medium wp-image-3088" title="corning1" src="/wp-content/uploads/2011/03/corning1-436x267.png" alt="" width="436" height="267" /></a></p>
<p><a href="/wp-content/uploads/2011/03/corning2.png" rel='prettyPhoto'><img class="alignnone size-medium wp-image-3089" title="corning2" src="/wp-content/uploads/2011/03/corning2-436x262.png" alt="" width="436" height="262" /></a></p>
<p><object width="436" height="275"><param name="movie" value="http://www.youtube.com/v/6Cf7IL_eZ38?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="436" height="275" src="http://www.youtube.com/v/6Cf7IL_eZ38?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Applying Film Making Tools to Interaction Design</title>
		<link>http://inventinginteractive.com/2011/02/17/applying-film-making-tools-to-interaction-design/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=applying-film-making-tools-to-interaction-design</link>
		<comments>http://inventinginteractive.com/2011/02/17/applying-film-making-tools-to-interaction-design/#comments</comments>
		<pubDate>Thu, 17 Feb 2011 23:56:30 +0000</pubDate>
		<dc:creator><![CDATA[David]]></dc:creator>
				<category><![CDATA[Quick]]></category>
		<category><![CDATA[quick]]></category>

		<guid isPermaLink="false">http://inventinginteractive.com/?p=3036</guid>
		<description><![CDATA[Johnny Holland&#8216;s reports from Interaction 11 continue to be full of great stuff &#8212; and making me sad I wasn&#8217;t there. Here&#8217;s a fascinating presentaiton by Adam Connor on how film-techniques could be relevant to interaction designers. Particularly relevant as so often UX people talk about how &#8220;the story&#8221; is the most important part of &#8230;]]></description>
				<content:encoded><![CDATA[<p><a href="http://johnnyholland.org/2011/02/16/interaction-11-report-day-3/">Johnny Holland</a>&#8216;s reports from <a href="http://www.ixda.org/interaction">Interaction 11</a> continue to be full of great stuff &#8212; and making me sad I wasn&#8217;t there.</p>
<p>Here&#8217;s a fascinating presentaiton by Adam Connor on how film-techniques could be relevant to interaction designers. Particularly relevant as so often UX people talk about how &#8220;the story&#8221; is the most important part of design&#8230;</p>
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<p><a href="/wp-content/uploads/2011/02/film_techniques.jpg" rel='prettyPhoto'><img class="alignnone size-medium wp-image-3037" title="film_techniques" src="/wp-content/uploads/2011/02/film_techniques-436x270.jpg" alt="" width="436" height="270" /></a></p>
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